Civilization 5 when does the game end




















There is a max, check the additional information panel, it's somewhere there. Ryika View Profile View Posts. Standard-Speed has a limit of turns, before the "Score"-Victory ends the game in If someone matches any other victory conditions, the game will of course end before that - which will happen most of the times, if you're not playing on the lowest difficulty.

If you think these matches take too long, you can start your next game using the Quick game speed, if I remember correctly you'll end up with turn then.

But keep it mind that many things get even more compressed then. You can also tune down the map size and amount of civs. Last edited by Ryika ; 4 Aug, am. I sort of prefer the longer games building up the civ to the max but it becomes too easy to lose track of what you're trying to achieve. I started trying to win by being nice, but got bored so attacked instead.

Anyway, just found the 'additional information' page. I've also been upgrading evenly - so all my research and tech trees progress at the same speed. Is that wrong? Should i focus on getting one area to max first? Culture is almost certainly not a possibility, but with just 4 remaining, you could potentially go for Domination realatively easily, you don't need to wipe them out completely, just capture their capital, so you could be surgical about it.

Science depends on how far into the tech tree you are vs the others, you may want to beeline to techs that give you spaceship parts and go for that. If you open the tech tree when choosing a new tech to research there should be a button labelled 'tech tree' in the upper left. Look for 'Particle Physics' towards the far end and select it, that should net you most techs for a space win along the way.

In order to do this, you need first to complete the Apollo Program project, and then you must reach far enough in the technology tree to be able to build the components of the spaceship.

All of the necessary technologies for this are in the Information Era Modern and Future Eras in vanilla , and require developing practically the entire tech tree. Once you have all the required components of the spaceship or as they become available , you can assemble them at your Capital.

The spaceship will be automatically launched to Alpha Centauri once assembled. In Brave New World , it appears that the tech development in the later eras has been considerably slowed more Science required for each tech , probably to allow for a longer time to play with all new late-game features introduced in the expansion.

Cultural victory is achieved by filling out five trees of social policies and completing the Utopia Project. Each tree has 5 policies, so in order to win you must have acquired 25 social policies in 5 different policy trees.

Social policies are acquired with Culture , with the cost increasing for each new one. Also, founded and annexed cities increase the amount of Culture needed depending on map size, which makes this path very hard for large empires. To work around this issue, you can limit the foundation of new cities and, when capturing other players' cities, you can make them puppets instead of annexing them. In the Brave New World expansion pack, cultural victory conditions change dramatically, and have been replaced with what is best described as a "Cultural Domination" victory.

The task is to use the new Tourism game mechanics to influence all other civilizations still in game and achieve at least the Influential level of cultural influence with each one. Based upon the difference between a civ's Tourism and others' Culture , there are six possible stances: Unknown, Exotic, Familiar, Popular, Influential, and Dominant.

The difficulty is increasing your cultural influence from Tourism with other civilizations, while at the same time protecting your own civilization from their influence using Culture. Diplomatic victory is achieved by winning a vote in the United Nations. To win the vote, you must have the majority vote, and in order to gather more votes, players can become allies with city-states , or return captured cities to defeated AI players.

The player who built the United Nations first has two votes instead of the usual one, giving them an extra edge when voting. Every civilization leader will vote for another civilization that liberated his capital in which case this leader will get the vote.

City-States will only vote if they are allied with a civilization or a civilization liberated them in the past, so a common way of winning would be allying with the required amount of City-States on the turn just before the UN vote occurs. The Brave New World expansion makes changes to the diplomacy feature. The United Nations is not a buildable wonder anymore - instead it develops automatically from the World Congress when a civilization reaches the Information Era or at least half of the world's civilizations reach the Atomic Era.

At that point, a new automatic vote starts every 20 turns: the vote for the World Leader. The conditions for winning this vote are pretty much the same as for winning the vote for any other resolution, except for a minimum number of votes required is based on number of civilizations and city-states.

Time victory is achieved by the player with the highest score by the end of the time period, assuming no one has achieved any of the above victory conditions. It doesn't require outright Warmongering, but is perhaps best suited to that playstyle. In order to win a game this way, you must capture and hold the Capital Cities of all other Civs in the game. Learn some tips on preparing your units for war and how you can take over the world by dominating every Civ on the planet.

Scientific Victory in Civ 5 Scientific Victories are quite popular, probably because people enjoy trying to outpace their opponents in Technology. To win a Civ 5 match like this, build the Apollo Program then begin construction of a great Space Ship to colonize Alpha Centauri and spread your Civilization to the stars. Learn about boosting Science output and production to build your ship together faster and blow past your opponents through Technological Superiority.

Time A game of Civ 5 lasts until the year , or Turns on a Standard game. A Time Victory merely means that your Civilization survived to the end of the game, and perhaps outlasted other leaders. This Victory is least satisfying, although completing it on a high difficulty is still a challenge. While with other types you may try to win the game earlier, with Time you are judged based on a variety of scoring factors and that is all.

Controlling many Wonders, completing Research up to Future Tech and having a high population should all be heavily considered if you want to set a new high score for yourself.

Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers. Are you sure you want to report it? Dylan says Those who do not know, should not instruct.



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