Should i upload the reaper code




















At this point, the option will pop up again. There are several mandatory requirements for unlocking the persuasion options at all to achieve the peaceful option. These requirements appear below:. The remaining requirements have point values associated with them. To achieve peace, Shepard must reach between 5 and 7 points. If they have four points or below, they will be forced to take a side.

The requirements and their associated points include:. If Shepard chooses, for example, to rewrite rather than destroy the geth heretics, they will need to complete every single other requirement, or peace will not be an available option. These are the only two options Shepard can use if they want the peaceful resolution.

Brokering peace between the geth and quarians will result in Legion sacrificing themselves to distribute the new programming. This is unfortunately the most preferable option. Should Shepard take the quarians' side and let the geth die, they will wipe out the entire geth species, Legion included.

Move towards the elevator, but be ready. When the elevator lowers, a Geth Prime will be riding it; eliminate it, and the two Geth Rocket Troopers that drop down, before boarding the elevator. There's a Med Kit to the right of the elevator. Ride the elevator up to the next level and be ready for a fight. Three Geth Primes will be standing with their backs to you: one on your left, one on your right, and one straight in front of you.

If you don't have weapons effective against heavily armored targets, grab the Geth Spitfire in front of you, but be aware that this weapon has to "spin up" with sustained fire to do maximum damage, and Geth Primes are very good at stunning you with their various abilities and attacks.

If the first Spitfire runs dry, there will be two others to your left and to your right. Get quickly into cover, which initially is basically limited to right in front of you coming out of the elevator. It's a good idea not to bunch up too tightly with your squadmates as both Primes and the drones they summon have stunning area-of-effect attacks that can hit you if they hit your squadmates in close proximity.

Tip: Using Tali's Sabotage ability on one of the Primes will give you a brief lull during which none of the Primes should be able to hit your squad. Use that opening to unload everything you've got into any Prime in sight even if it's the one you just hacked, as eliminating even one Prime will make the remainder of the fight much easier to handle.

Be ready to use First Aid to revive any squadmate that goes down in this fight, and keep using Tali's Sabotage to reduce the amount of fire coming your way. After eliminating the three Geth Primes proceed to the nav-point. Shepard will now produce the targeting laser and equip it as the active weapon. Designate the target by holding down the trigger and making sure that you stay outside of the blast zone, marked by the blue circle.

Note that the target is in front and below you, and not where the objective points. Once designated, the Normandy will proceed with its bombing run. The explosion knocks Shepard and their squad off the upper-platform, and a Reaper begins to climb out of the hole.

Legion tells Shepard that it has acquired transport. Sprint to the geth ship. Warning: If you don't get there in a decent amount of time, the Reaper will fry you. Shepard will get on top and man the turret while the squad gets inside with Legion piloting. With the ship on the move, target the Reaper off to the left of the ship while Shepard calls in for an orbital strike.

Note that you don't actually have to target or fire at the Reaper; eventually, the vehicle will be at a safe distance and Shepard will yell that they are clear over the comm. When the orbital strike hits, the Reaper goes down temporarily while Shepard orders EDI to sync the quarian fleet to the Normandy's targeting systems. Determined to take down the Reaper, Shepard stays back while Legion retreats to a safe distance with Shepard's squad. Move to the center of the plateau and aim at the Reaper.

A set of rotating targeting circles will appear, approximately centered on the Reaper's firing chamber the red "eye". Begin targeting the Reaper by aiming and holding down the trigger. The Reaper's first beam will not be targeted at you, being directed at the sky above, giving you ample time to figure out what to do.

Note: If, for some reason, you hold off from firing, Admiral Gerrel will complain about losing the fleet. Once the orbital strike hits, the Reaper will move closer and begins to deploy its beam cannon at you. Be prepared to dodge to either the left or the right.

Once the beam has sliced past you, the circles will appear again. Only during that time can you aim your targeting laser and begin to compute a firing solution. Not counting the initial strike in which the Reaper is firing at the sky, you will need to complete three additional strikes on the Reaper Destroyer while dodging its beam. It will move closer to you after each strike. The key to surviving this encounter is to know that, rather counter-intuitively, you don't lose your targeting progress if you have to stop aiming and dodge.

Pull up the targeting laser and you'll discover that your firing solution is where you left it and can be resumed. Also note that moving while using the laser pointer causes the target acquisition process to go much slower. The other key is that the Reaper's aim is based on what you are doing when it starts firing, so if you make sure you're standing still until the beam appears, it won't "lead" you as much. Note that on Casual difficulty, you don't have to do this twice.

As soon as the beam touches ground, sprint to the side, turn, and fire. The Reaper will finish the attack, recharge, and try again.

It won't make it. Tali will then beg Shepard not to show the evidence at the trial to maintain her father's good name. When the time comes to present the findings, a charm and intimidate prompt can be selected should the player have enough paragon or renegade points respectively which is about three bars worth.

Regardless of whether Shepard spoke to the admirals during the intermission, doing this will make them rule that Tali is innocent. This is important since doing this will have Tali take her father's place on the admiralty board, giving her authority and influence that she would not have otherwise. Once you destroy the core of the Reaper husk, Shepard will take Legion's body with them aboard the Normandy. After they escape the exploding Reaper, Shepard talks about what to do with the geth's body with Miranda and Jacob.

Here you will have the option of either selling Legion's body to Cerberus or activating it to talk to him. To save both the geth and quarians, do not sell Legion off to Cerberus. Like Tali, Legion is an essential figure to formulating peace between the two species.

Not having him around ruins the chance for peace and the chance to see one of the series best companions. Likely the last squad member that Shepard recruits for the suicide mission, Legion's loyalty mission should open up right after he is recruited if he is the last one recruited.

Legion's mission entails Shepard going with him to a geth heretic station, heretics being geth that worship the Reapers, in order to stop them from releasing a virus that would make all geth worship the Reapers.

At the end of the mission, Legion will have Shepard make the choice of either wiping out the remaining heretics or use an EMP pulse to rewrite them. Either outcome would help towards peace though it is important to note that this decision will affect the amount of war assets that both the geth and quarians have to contribute after the Rannoch storyline in Mass Effect 3. Rewriting the geth heretics will give you more geth than quarian assets in Mass Effect 3 whereas destroying them will have the opposite effect.

After Legion's loyalty mission is completed, a cutscene will play out of Joker notifying Shepard that Tali has gone off to have a "chat" with Legion.

When Shepard gets to their location, Tali will have a gun drawn on Legion saying she caught Legion trying to send data about the Migrant Fleet to the rest of the geth. Both will make their points and then Shepard will be prompted to make a decision as to how to resolve it. Provided the player has four bars worth of paragon and renegade points, they will be able to end the argument without siding with one or the other.

Convincing them both to stand down will then see Tali send non-classified data to Legion after understanding his attentions, of which the latter is grateful. This will show Tali that there is a chance for peace and make her vote against war with the geth in the third game. The suicide mission in Mass Effect 2 can see multiple squad mates bite the dust permanently should Shepard go in unprepared.

It is absolutely vital that both Tali and Legion survive, which is easier said than done, since both are the two biggest figures in making peace between their people.



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